Lauren Cason is a designer and creative technologist with experience across spatial computing, games, immersive experiences, and healthcare, focused on making complex technology useful in the real world
Work
Designing for the people doing hands on care, from on device computer vision for sterile processing to safer medication workflows.
Medical
Games
Designing for the people doing hands on care, from on device computer vision for sterile processing to safer medication workflows.
Designing for the people doing hands on care, from on device computer vision for sterile processing to safer medication workflows.
Experiental
Designing for the people doing hands on care, from on device computer vision for sterile processing to safer medication workflows.
Civic
Resume
Refract Studio
Co-founder / Creative Director
2019 – Present
I co-founded Refract Studio to design and build products across healthcare, computer vision, public art, and immersive technology. I lead product strategy, interaction design, and creative direction, working with clients and partners including Google, IKEA, Meow Wolf, Snap, and municipal arts organizations. Our work has received Webby and Auggie nominations and won both MIT Reality Hack and MIT Founders Lab.
Meow Wolf
I led creative direction for augmented and mixed-reality projects combining physical environments, live performance, and emerging technology. My work included direction for The Garage, a live-action Magic Leap experience named one of Forbes’ Top XR Installations of 2019, alongside emerging-technology strategy, prototyping, partnerships, and investor presentations.
Creative Director, Emerging Technology
2019
I worked on a prototyping team inside Apple’s Technology Development Group, exploring future spatial-computing interactions through real-time 3D and interaction design. I helped build prototypes and scenarios used to test emerging product ideas during the early development of what became Apple Vision Pro.
Prototyper, TDG
2018
Apple
ustwo games
I worked on Monument Valley 2 across environment art, visual development, and production, helping build its distinctive architectural worlds and visual language. I later worked during the early design phase of Assemble with Care, helping establish the project’s visual direction, spatial language, and first 3D prototype. Assemble with Care was later nominated for a BAFTA.
Senior Artist
2016-2018
Earlier Work
Earlier work spans concept art, environment art, 3D, VFX, technical art, and game development with the MIT Game Lab, Dim Bulb Games, Harmonix, Proletariat, Zynga, Funomena, and others. Projects include Where the Water Tastes Like Wine, Luna, World Zombination, and Disney Fantasia: Music Evolved.
Game Developer
pre-2016
Recognition
MIT EmTech · Microsoft Garage · TEDx El Paso · GDC · BAFTA · Control Conference Utrecht · CUBE Beijing · Go Youth Madrid · Ludicious Zurich · NYU Tandon
Speaking and Teaching
Forbes 30 Under 30 · NM Women in Technology Honoree · MIT Reality Hack 1st place · MIT Founders Lab 1st place · Snap Lensathon 1st Place